Put this code right before you run you first scene ( Assuming that you have “Default.png” file ):
// prevent flicker Sprite *sprite = [[Sprite spriteWithFile:@"Default.png"] retain]; sprite.anchorPoint = CGPointZero; [sprite draw]; [[[Director sharedDirector] openGLView] swapBuffers]; [sprite release]; // Run the intro Scene [[Director sharedDirector] runWithScene: introScene];